I started Bayor because I wanted to build things properly.
Working inside companies, I kept running into the same ceiling. Not enough ownership. Not enough room to care. Products built by somebody distant from the user, shipped by deadline, designed around features instead of people. I wanted to fully dive into a product and all its parts and do it with complete honesty about what it should be. That's hard to do when it's not yours.
So I made it mine.
I've been building apps for ten years. The technical side came first – curiosity led me there. The product obsession came gradually, the way it does when you actually care about what you're making. When you care, you start asking how it's going to be used. You start thinking about the person on the other end. You stop thinking about features and start thinking about experience.
Most apps fail for a simple reason: they're designed as a bundle of features, not as a solution to a specific human problem. The features ship. The product never quite arrives.
I think about this a lot. God is in the details – not as a platitude, but as a way of working. The user won't be able to tell you why something feels right or wrong. They just feel it. And I think that feeling comes from whether the person who built it actually gave a damn.
My measure is simple: would I be proud to show this to someone I care about? If the answer isn't yes, it's not done.
Bayor is just me – Mingaudas. Based in Lithuania, working with founders and small companies across North America. If you have something worth building, I'd like to help you build it properly.


